The moves Jungle Healing and Lunar Blessing will cure all major status ailments from the user and its allies as well as healing them by 25% of their maximum HP.The move Purify will cure a major status ailment from the target as well as healing the user by 50% of its maximum HP.The moves Hex and Infernal Parade deal double damage to a Pokémon afflicted by any major status ailment.In Red, Blue and Yellow, using the move Haze will cure any major status ailment the opponent has (but not the user).The move Rest will put the user to sleep, eliminating any previous major status ailments as well as confusion.The move Psycho Shift will cause the user's major status ailment, if any, to be transferred onto the target instead, provided the target does not already have a major status ailment.If a Pokémon uses the move Lunar Dance or Healing Wish, it will faint and the next Pokémon sent out will be fully healed, including all status conditions.(Prior to Black and White, Pokémon with the Soundproof ability are immune to Heal Bell and are not healed by it.) The moves Heal Bell and Aromatherapy will heal all status conditions of Pokémon in the user's party.The move Misty Terrain will prevent major status ailments from being inflicted upon Pokémon on the ground for five turns.The move Safeguard will prevent major status ailments from being inflicted upon Pokémon in the user's team for the next five turns. The following applies to all major status ailments: Moves These have been the major statuses since the first games and it is unlikely the series will introduce more of them. Poisoning also has a more sinister variant, "bad poisoning". The major status ailments are sleep (SLP), poisoning (PSN), paralysis (PAR), burns (BRN) and freezing (FRZ). It is somewhat nebulous what actually "counts" as a minor status ailment as opposed to just an unusual move effect, but I will cover the most common ones. Minor status ailments, however, are invisible, disappear as soon as you switch the Pokémon in question out of battle, and they will stack freely on top of one another. A Pokémon can only be afflicted with one major status ailment at a time, making it normally immune to all others for as long as the current effect lasts. Major status ailments are shown near your Pokémon's HP bar in battle and remain persistent until the Pokémon is cured, whether by items, a trip to the Pokémon Center, or some other effect which cures the status ailment. The mechanics behind these effects can be quite complex and are often misreported.įundamentally, status ailments are split into two types, "major" and "minor". These are special ailments that can affect Pokémon temporarily to hinder them in various ways for a number of turns after they have been inflicted. The Pokémon games have since the days of Red, Blue and Yellow included a number of status ailments, also known as status conditions, status effects, status problems, status afflictions or just statuses. I have not bothered to mention this every time it appears, so just be aware of it as you read. NOTE: Whenever this section speaks of 'rounding down', it always applies that if rounding down would make the result zero, it is made one instead.
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